ex skill;
There's alot of skills that Presea can use wisely, and therefore, really useful. Using properly would make Presea almost unbeatable. xD
ex gem lv1;
[S] Strong
Increases physical strength. Increases power of physical attacks.
[S] Tough
Increases defense. Decreases damage from physical attacks.
[T] Taunt
Taunt opponents by pressing (Z). Increases U.Attack gauge.
[T] Sharp-eyed
Increases accuracy and physical attack damage on enemies with low evasion.
ex gem lv2;
[T] Rear Guard
Able to guard attacks from the back
[T] Dash
Increases mobility during battle.
[S] Vitality
Increases max HP
[S] Personal
Able to find food items in dungeons.
ex gem lv3;
[S] Eternal
Combine with other EX skills for different effects.
[T] Endure
Decrease amount of time needed to recover from a stagger hit.
[T] P. Charge
Hold (A) to temporarily increase attack power.
[S] Guard Plus
Decreases the amount of damage taken while guarding.
ex gem lv4;
[S] Immunity
Occasionally avoid receiving status effects from enemy attacks.
[T] Heavy Hit
Increases probability of stunning enemies.
[S] Savior
Increases stats when alone in battle.
[T] Revive
Automatically recovers some HP when near death.
compound;
Combinating a ex skill with another might end up with a compund ex skill. They might fuse into another good one. Try out! ;D.
Aerial Guard
[Sharp-eyed + Rear Guard]
Possible to guard midair
Critical Up
[Strong + Personal]
Increases chances of getting critical hits
EX Attack
[Strong + Tough]
Increases damage on guarding enemies
EXP Plus ST
[Personal + Endure + Revive]
Increase experience earned depending on amount of HP left at end of battle.
G. Breaker
[P. Charge + Savior]
Guard break enemy defenses during P.Charge.
Glory
[Vitality + Endure + Guard Plus + Revive]
Avoid staggering when hit (not always effective).
Healing
[Rear Guard + Revive]
HP recovers during battle if characters stands still.
Hot Shot
[Taunt + Revive]
Recover HP during taunt.
L. Unison
[Taunt + Personal]
The Unison Attack Gauge occasionally stays full after a Unison attack.
Life Up
[Vitality + Eternal]
Max HP increases very occasionally.
Nullify
[Endure + Savior]
Occasionally nullifies received damage.
Over Charge
[Taunt + P.Charge]
Increases strength pf P.Charge, but sometimes fails.
Over Limit
[Personal + Eternal]
Overlimit time is increased.
P.Defense
[P.Charge + Guard Plus]
Avoid staggering when hit with non-elemental attacks during P.Charge.
Phys. Status
[Eternal + Immunity]
Prevents physical ailments.
Power Dash
[Sharp-eyed + Dash + P.Charge]
Avoid staggering while dashing during P.Charge (not always effective).
Rebound
[Sharp-eyed + Guard Plus]
Able to attack after recovering from a midair hit.
Self Cure
[Tough + Vitality + Immunity]
Recover from status effects automatically.
Solid Guard
[Rear Guard + Guard Plus]
Decreases amount of damage taken when guarding for a set period of time.
Suppress
[Vitality + Guard Plus + Heavy hit]
Nullifies damage proportional to the characters maximum HP.
Survivor
[Tough + Endure + Immunity + Savior]
One HP will always remain if the defensive special attack is used.
T. Guard
[Strong + Taunt]
Impervious to stagger if hit during taunt (not always effective).
Unison Force
[Tough + Eternal]
Increases Unison Attack Power.
Variable
[Strong + Heavy hit]
Attack power fluctuates depending on HP.
credits;
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